Posts Tagged ‘user experience’

iPad: Our first first hand impressions

x2_115402e-225x300 iPad: Our first first hand impressionsSo, thanks to our colleague Karen Green in Chicago, we received an iPad today in the office mail.

After finding a workaround for the fact the the German Appstore doesn’t work for the iPad yet, we started playing around a bit. Apart of noticing how crappy iPhone apps look on the iPad, there are some first observations.

First off, the device is pretty amazing and we can see how it has the power to alter a lot of human behavior. But in the first moments, it’s not changing behaviors radically, it’s augmenting them. Funnily, when you use it to read magazines and newspaper apps, you revert to analog user behavior. The interesting thing is that it becomes a combination of your analog user behavior with digital interaction expectations. What this means is that User Experience professional are designing for both kinds of worlds when it comes to magazine apps. Seems pretty obvious, but when you start playing around with it you also notice a lot of gaps between those two different ways of usage. So it will be a matter of how well XPs and Designers fill that gap. You no longer do print layout or interaction design. You will have to know how to both without compromises for the print type medium and the weblike medium.

Case in point: we feel the NYT App works with much more expectation conformity than the Popular Science App. It works like a newspaper except it has some interactive elements. Even the contained advertising isn’t at all surprising or weird to the user. It’s what you would expect from a newspaper with the cachet of NYT. Like any good user experience, you don’t notice how great the usability is. It however needs a little more interactive stuff at the right place.

The popular science application however, doesn’t really quite seem what it is yet. It looks amazing, but it has an odd usage paradigm that is neither analog nor interactive nor an easy to use amalgam of both. From navigating to flipping pages and a lack of real interactivity to not being able to differentiate the advertising, it just doesn’t feel there yet.

So, I am sure web User Experience heuristics will apply for the iPad as well, but they will also radically alter. Maybe heuristics will be created for types of magazines in similar ways that different heuristics have been developed for differing types of sites, i.e. e-commerce sites vs news portals vs social networks. Finding that right user experience will probably go a long way in terms of really working for a unique brand experience that helps position the brand.

Second, apart from the obvious changes need to develop applications for private end users, when you look at this through the lens of the brand or marketing person, you get tons of ideas instantly on how to make brands relevant in this context. The long touted “brand user experience” can really happen here with the best of all media channel worlds. Also an interesting thought might be on whether the user experience paradigm of whatever eMagazine you advertise in influences your ad experience. Since ads can be interactive, their interactivity might have to embedded into the magazine’s usage paradigm to really work. Spinning cars in automobile ads are nice, but there’s probably more. Or, of course it will need to be so special that you want to interact with it regardless. The potential of print ads with stopping power: it might be back.

Third, not just that, while we believe private end users will probably keep the iPad at home (because, let’s be honest: it is NOT a working tool for the types of thing we need to do at the office, barring some exceptions), the possibilities for specific industries literally lie in your hand. Really anyone who could directly profit from bridging a analog-digital gap or augmenting existing processes and information flows will have a field day with this: car dealers, retailers, logistics, restaurants, you name it. Not just for marketing, but also internal processes. And, of course marketing departments of all types of industries will not pass this up to do their name generation, promos, etc with it.

So, while it might take some time to become mainstream, it looks like exciting times for everyone. Designers get to design in a new way, marketers to market in a new way and newspapers can survive with a new type of advertising again. Almost to good to be true.

We will do some user testing on it and report back.

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12

04 2010

iPhone iAd: Old wine in new skins?

Most of you have probably seen the recent Steve Jobs presentation which included a few minutes on their planned iAds platform. (watch it here, starts at 44:00).

Now, apart from this being a pretty cool thing for everyone involved who wants to make ad money (marketers, developers, agencies) there are three things which come to mind:

1. Do conventional online ads experiences really deliver no emotion and won’t iPhone ads have the same problems with click through?

Okay, first off all, unlike Steve says, I believe there have been many examples of emotional ad experiences in online ads. The real question, though, has always been: are they all relevant in the user’s context? As always, people hate being interrupted in what they are doing when they go to an online portal. So how will this be different on iPhones?

Sure, click-throughs will improve because there is now a seamless transition in the app to ad and back to app. However, let’s not muddy the issue: this is just fixing a problem apps have while online portals really don’t so much (You can easily go back to the portal from an ad). Still, the human behavior of not wanting to interrupted in my task flow by advertising will probably stay the same. And apart from the fact that you always have your phone with you and it’s location-aware, it’s not like iPhones ads (and the examples he showed) are much more interactive or interesting than stuff you used to get on a Microsite anno 2000. This is solely a function of how creative the brand or their agency wants to make their app (or in old days, microsite) experience.

I think Steve just pulled the “more emotional” trick to make iAds look more interesting to brand managers, who are driven by the notion that Advertising has to be emotional and creative. Also, he is attaching this promise to an amazing track record in creating new platforms for brands to which no brand manager can say no, especially because there is a lot of frustration in the online marketer community on online metrics and really understanding what to do. So, if he can make his community happy through delivery of a simple to use platform,  he will make a lot of money. (see point 3).

2. Do people really not use search on iPhones when they really want to find something?

There is no doubt that when you have a content and subject matter related need that is covered by one of your apps, the chances are high you are going to use Yelp, Qype and the like to “search”. For that to be true though, those apps have to be highly embedded into your lifestyle. How many apps do you have on your iPhone that you don’t even use? On my iPhone it’s 80% of my apps I don’t regularly use. It’s like this: you liked the idea of them, downloaded them but you haven’t made part of your daily behavior. So, yes, for apps you use regularly use this works well. But for free apps (mainly games) getting people to branded content is still just advertising (see point 1).

So I really don’t know how that argument even helps with Steve’s case. I doubt people who search stuff in a topic area that is not embedded in their lifestyle that will first try to find a matching app in the Appstore, make the purchase decision, evaluate the app and then use it to search.  Therefore, for everything else people will use Google Maps on the go. Rest assured, we are going to do some UX research to check this out.

And to be absolutely blunt: aren’t apps just like web portals and iAds just like online advertising? Think about it. When you go to your few favorite news, sports, and topic of interest portals it’s like your few favorite often used apps on the iPhone. And Ads? Well, there’s ads that try to interrupt on those portals you go to. And now, they will be everywhere on the iPhone. Brilliant. Advertising has paid the livelyhood of all mediums so far:  print magazines, radio stations, tv stations, and online portals. In the future it will pay for app development.

Only difference is: this channel is owned only by Apple, the way to create for the channel is owned by Apple, the delivery and distribution platform is owned by Apple, and guess what? The media agency is Apple (see point 3). Well done.

3. Only 60% revenue goes to the application owner?

Imagine you had to pay 40% to your media agency for letting you use their media buying, and imagine that this media agency doesn’t actually have to do anything for you because you will still need to actually still do the stategy, creative and program the frigging ad. Wow. Granted, iPhones users right now still represent are very interesting and affluent target audience. But still, 40% percent?? If anyone can pull this off, it’s Steve Jobs.

So yeah, old wine in new skins, where the new skin is a single platform business and license to print money. Genius.

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09

04 2010

Playing Catch-Up

With Facebook’s forthcoming announcements about the changes to Fan Pages, it seems relevant to bring up the odd situation that marketers and their agencies sometimes find themselves in when things like this change.  That old favorite for the digital world: Catch-up!

(Some elements of the coming changes were leaked here on ClickZ where it states that the news was sent in an email to some agencies).

picture-1 Playing Catch-Up

Facebook knows what it has in terms of an audience marketers want access to, and users know that they have a lot of control when they’re in the FB walled garden, so changes like the move from “Become a Fan” to “Like” as an opt-in call-to-action are sure to put lots of people into a lather, and sure to get Facebook some of that user backlash they have gotten so used to lately.

A big question for me, is how quickly are marketers ready to make changes based upon this new shift?  In some ways, and especially in the case of Brands that actively use social platforms, changes like this can sometimes feel like someone keeps re-coding the internet every few months.  As soon as you get users acquainted with how things work, the rules change.  Most improvements seem to head the company/platform in the direction of streamlining or simplifying, but some missteps are bound to happen (I don’t think I ever really understood the difference between my newsfeed and livefeed).

picture-2 Playing Catch-Up

The question, is, are you ready?  Do you have your specifications documented and know how the new changes will affect your users?  Do you have people looking into how the other changes coming can help make this change less of an issue?

Or are you planning to play catch-up all summer?  :)

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01

04 2010

Social design: the new rules of engagment

Florian Geiger found a great article by Robert Fabricant on the future rules of engagment in terms of design. For years, UCD (User-centered design) has been the staple of every experience planner, information architect and interaction designer. In the light of the current crisis, Robert asks some tough questions, pushing to innovate in the experience planning and design areas and challenges the very basics of contemporary design practice.

We have been operating under the assumption that the primary challenge is to convince businesses to focus on fulfilling user needs with higher quality products, with more meaningful experiences? But what if the ‘users’ themselves are the problem?

In his article, Robert discusses new dimensions of social value that currently are not considered in the design process. After web2.0 it would be easy to agree that this is more than necessary. I agree with him that the holy grail of experience design cannot just be a quotient of user tasks completed and pain points eliminated on the single user journey to a successful transaction. Moving from the individual to the collective brings with it a focus on joy points derived from social value. Hence, as Robert call out, we have to plan and design for scial systems from the get-go. But how?

But engaging with communities is fundamentally different. We are not merely substituting one center (the user) for another (the group). With communities, the means of engagement and influence exist across the participants not within a single person. Value is created and shared dynamically through cooperative activities that are not often apparent from the outside. They emerge from within.

nokia_openstudios Social design: the new rules of engagment

Yes, and it isn’t new. Old-school discplines such as PR have understood that engaging communities is driven by an inside force. While a rational decision making process of an individual (or a single user) is usually based on only one’s own black or white processing of the experience, dealing with a community means being part of a phenomen where everyone has a different experience, even if they are at the same time and place. Hence local relevance and offering a communual benefit, even if is not black and white is always part of a social force. Grassroot movements are good example of this. He continues…

As much as we can look at the external symbols of communities (such as status and reputation) we cannot appreciate the nuance of social behavior without participating. Certainly not to the degree that is needed to support effective design solutions.

To learn more about his techniques on how to design from “the inside out”, check the rest of the article here.

This should be interesting not just to experience planners.

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01

07 2009

Hyundai / Genesis Coupe

edityourown Hyundai / Genesis Coupe

South Korean car giant Hyundai launched an interactive microsite through San Francisco-based Goodby, Silverstein & Partners to promote the new-look Genesis Coupe.

Pro racing driver Rhys Millen hurls the car around a test track and the users can experience a white knuckle test-drive by switching between multiple camera angles, taking screenshots to store in an online gallery. An editing facility enables users to drag and drop clips into sequence to make a personalised film.

Hyundai also introduced its Assurance purchase promise: ‘Buy any new Hyundai and if in the next year, you lose your income, we’ll let you return it’.

See in www.edityourown.com

in: Contagious Magazine, nº18

It’s a really cool user-experience

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29

04 2009

Product Site Worst Practice: Geberit

Someone just asked me: “Hey, you wanna blog about a really bad user experience?” and I said: “Not really.” But after I saw this, I couldn’t help it, because missed brand engagement opportunities make me mad.

This is a Microsite for Geberit, makers of Bathroom applicances. They are trying to introduce the Japanese way of, you know, cleaning up after you are done with your business. Any creative would have had a field day with this briefing. Instead, what this brand ended up with is a stale, boring, marketing-speechy, product website that is neither engaging nor credible. No pun intended, but this looks too watered down to make this something people would want to send on to others.
geberit Product Site Worst Practice: Geberit

Compare this to the Philips Shave Everywhere campaign. Personal grooming for men: also not an easy topic for brands to dare make engaging. Brand managers at Philips could have argued that the concept for the site http://www.shaveeverywhere.com/ was way too racy or impromper. They didn’t, and they won lots of awards, and more importantly: the site became viral. Geberit missed the chance to make this a fun, engaging experience. And don’t come to me with: oh yeah, but the target audience is older and more conservative. Conservative people are folders or crumplers, too. That’s an insight for you, right there. What a shame.

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23

03 2009

Google’s SearchWiki - a Warning shot to Marketers

Google launched their SearchWiki last week, and caused quite a stir in the blogging community.  It’s not really a wiki (as comments left are not editable), but it allows for unprecedented user control over search results.

Users can leave comments on websites returned as search results (and therefore on the Brands themselves) and move search results up or down in the list as they wish.  As initially launched the results and functions were only available to signed-in users.

Watch Google’s description here.

It was discontinued a few days later, but the implications are very interesting from a marketer’s perspective.

In the short time it was active, spammers added links to their websites to other, more popular addresses, the posted comments could not be edited (again, not very wiki-like) and users found that they could not  opt-out of viewing the searchwiki results along with the content that they requested.  (Several of these behaviors were not called out in the Google description of the function.)

The points for marketers are clear.  Perhaps this experiment did not succeed, but a form of it is likely to make a return.  Users will (and some say must) continue to gain control over their digital experience, and create their own experiences.  Given this cultural fuel, how will marketers participate?  Search engine optimization must evolve to include real reasons for users to include an organically presented result. Sponsored search links may radically decrease in terms of effectiveness.  Those that do not take an active stance on managing their own reputations online will continue to be at the mercy of (possibly) vocal minorities, and their silence can equal guilt in the mind of the digital shopper/surfer.  Below is an example of a possible future entry (from www.readwriteweb.com):

mcdssearchwikiex1 Googles SearchWiki - a Warning shot to MarketersI don’t think this is the last we’ll hear about this kind of user empowerment.  And marketers will have to stop thinking about search results as ads and start making them Acts.

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26

11 2008

How to get Usability testing done, fast.

We recently completed a multi-market user experience / usability test for one of our clients. Many hours of planning and organization, as well a design and prototype developments went into this, as this was a test for a major european roll-out, and a lot of design assumptions had to be verified.

However, there are so many smaller projects in which, due to timing and budget, usability is never really tested. Sure, for a lot of things you can rely on the empirical knowledge of a senior user experience planner, but really observing people and their behavior with your end product, always shows that you can optimize the experience. Sometimes, you even find critical issues, no matter how well you thought it through.

Therefore, the question for anyone charged with the planning of experiences always is: how do we get user experience testing set up without being on the client’s agenda or in his budget? We usually fall back onto informal testing rounds and rapid prototype development with the designers making changes as planners generate insights and recommendations. We also developed small modules on how accomplish quick turnarounds on such issues as screening and recruiting and developed special agreements with our testing partners. However, we never formalized it as a process.

Today, I came across a great article by Paul Nuschke of Boxes and Arrows and his approach to the problem. Definitely a good read for all the Experience Planners out there.

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10

10 2008

In defiance of fall mood

Despite the season we invite you to a lovely outdoor experience. OK, it’s only a digital one, but www.welcomebackspring.com isn’t just interesting for someone who’s into gardening, but also for anyone who’s into great brand and user experiences. It provides joy of use by combining general information on gardening with concrete product offerings. The overall mood is very relaxed, what mirrors a real garden experience. The best part is that you can meet with some virtual hobby gardeners, what gives the site its personal touch.lowessunnyville-7941881 In defiance of fall mood

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12

09 2008