Posts Tagged ‘research’

How to get Usability testing done, fast.

We recently completed a multi-market user experience / usability test for one of our clients. Many hours of planning and organization, as well a design and prototype developments went into this, as this was a test for a major european roll-out, and a lot of design assumptions had to be verified.

However, there are so many smaller projects in which, due to timing and budget, usability is never really tested. Sure, for a lot of things you can rely on the empirical knowledge of a senior user experience planner, but really observing people and their behavior with your end product, always shows that you can optimize the experience. Sometimes, you even find critical issues, no matter how well you thought it through.

Therefore, the question for anyone charged with the planning of experiences always is: how do we get user experience testing set up without being on the client’s agenda or in his budget? We usually fall back onto informal testing rounds and rapid prototype development with the designers making changes as planners generate insights and recommendations. We also developed small modules on how accomplish quick turnarounds on such issues as screening and recruiting and developed special agreements with our testing partners. However, we never formalized it as a process.

Today, I came across a great article by Paul Nuschke of Boxes and Arrows and his approach to the problem. Definitely a good read for all the Experience Planners out there.

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10

10 2008

A never-ending association test

C. G. Jung used association tests to identify so called complexes, which are located in the unconscious of psyche. The brandtags site doesn’t necessarily get in touch with the unconscious areas of people’s minds, but it provides quite nice brand insights. Everyone can take part and type in own associations of prompted brands. What you get is a survey of all brand associations - ranked by frequency. Check out the results for brands you love, hate, or whatever…brandtags1 A never-ending association test Or you can do the quiz by guessing to what brand the shown words are relating.

The bottom line is: This experiment doesn’t fulfill the quality criteria for empirical studies, of course. Anyway, one might possibly get some funky brand insights.

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24

09 2008

Contextual In-Game Advertising - Gamers say “Well… OK.”

It seems that most video-gamers react positively to in-game ads: 82 percent say the games are just as enjoyable with such ads as without them, according to a study by Nielsen BASES and Nielsen Games on behalf of in-game advertising network IGA Worldwide, writes MarketingCharts.

Moreover, integrating dynamic advertisements into videogame environments gives brands a measured lift in consumer awareness and opinion of the products players see during gameplay, the study found (via Wired).

Post-play, there was a 61 percent increase on average in consumers’ favorable opinions of products advertised in-game, according to the “Consumers’ Experience with In-Game Content & Brand Impact of In-Game Advertising Study.”

“With young adults now spending on average six hours a week gaming, advertisers should be excited at how well their messages were embraced and the brands positively perceived,” said Justin Townsend, CEO of IGA Worldwide.

Read more select findings from the study.

Source: http://www.marketingvox.com/82-of-gamers-dont-mind-contextual-in-game-ads-039331/

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04

08 2008