Posts Tagged ‘iPhone’
The Power of “Thank you”: There’s an app for that
Leveraging the Foursquare API, We First, a company that calls itself “Social Branding Consulting Firm” released an app for the iPhone that allows people to thank service staff found at the places where, previously, you would have just checked in. The idea is very simple and I find it very interesting. Sure, you can just actually say “Thank you!” but for service professionals it’s probably nice to have something “on record.” In fact, it could help employers incentivize their staff. A virtual “Employee of the month” program, if you will.
It begs the question: can it ultimately change how customer service improves? I think it potentially could. Making Thank Yous social may lead to new behaviors, similar to existing recommendation apps, but adding a more human element to the whole thing. After all, when we recommend a venue, do we just recommend, say the food, or also the service? I suppose many times in fact we recommend the service and friendliness and atmosphere created by employees more than the food.
After years of digital technologies just enabling people to be more and more in control of their purchase decisions (before and after), essentially arming them for the conflict and battle with a service or sales person, this kind of idea could create a platform for human interactions that is about valuing experiences, and creating incentives for those whose job it is to create those experiences for customers.
Check it out here.
On another note:Kudos to a firm that calls itself “consulting firm” to actually create a real experience for the social space, as opposed to just analyzing and talking about the social space.
Via Jake Setlak
27
07 2011
Toyota Starts Them Young
Here’s a fascinating example of building demand for your future consumers through play - the Toyota Backseat Driver. It’s a smartphone application that allows you to drive a virtual car while riding in a real car - and the virtual ride is linked by GPS to your actual driving route, including the passing of virtual landmarks. Playing the game earns you points to customize your virtual car.
It’s some fun creative work from Party in Japan
19
07 2011
Tron Legacy Premiere - A Light Session
Tron Legacy Premiere - A Light Session from ENESS on Vimeo.
Old-time skaters ENESS jumped at the chance to bring skateboarding into the future by blending interactivity and high-tech mastery for the Tron Legacy premiere.
Each rider is equipped with an ipod and our custom-built app to measure their air time and trigger graphics whilst in the air and on landing.
Music By: Galapagoose - galapagoose.tumblr.com
20
12 2010
Enhanced print ad reality
Very cool interactive execution for AXA:
I’m assuming that you set your phone on the ad and then load a website to see the video (they left out this detail in the video). It’s a nice way to build intrigue around your app, but a little mono-intentional.
Fun video, though!
Via Michael Metcalf
06
10 2010
iPhone 4 Teardown
Someone may consider this as a crime … but actually it is pretty cool.
Check all the slaughter at iFixit.com
01
07 2010
Top 10 Excuses for losing iPhone 4G
A little bit on the lighter side, tech-grumpy old man Letterman reminded folks that there is more than Apple hype in the world
27
04 2010
iPhone iAd: Old wine in new skins?
Most of you have probably seen the recent Steve Jobs presentation which included a few minutes on their planned iAds platform. (watch it here, starts at 44:00).
Now, apart from this being a pretty cool thing for everyone involved who wants to make ad money (marketers, developers, agencies) there are three things which come to mind:
1. Do conventional online ads experiences really deliver no emotion and won’t iPhone ads have the same problems with click through?
Okay, first off all, unlike Steve says, I believe there have been many examples of emotional ad experiences in online ads. The real question, though, has always been: are they all relevant in the user’s context? As always, people hate being interrupted in what they are doing when they go to an online portal. So how will this be different on iPhones?
Sure, click-throughs will improve because there is now a seamless transition in the app to ad and back to app. However, let’s not muddy the issue: this is just fixing a problem apps have while online portals really don’t so much (You can easily go back to the portal from an ad). Still, the human behavior of not wanting to interrupted in my task flow by advertising will probably stay the same. And apart from the fact that you always have your phone with you and it’s location-aware, it’s not like iPhones ads (and the examples he showed) are much more interactive or interesting than stuff you used to get on a Microsite anno 2000. This is solely a function of how creative the brand or their agency wants to make their app (or in old days, microsite) experience.
I think Steve just pulled the “more emotional” trick to make iAds look more interesting to brand managers, who are driven by the notion that Advertising has to be emotional and creative. Also, he is attaching this promise to an amazing track record in creating new platforms for brands to which no brand manager can say no, especially because there is a lot of frustration in the online marketer community on online metrics and really understanding what to do. So, if he can make his community happy through delivery of a simple to use platform, he will make a lot of money. (see point 3).
2. Do people really not use search on iPhones when they really want to find something?
There is no doubt that when you have a content and subject matter related need that is covered by one of your apps, the chances are high you are going to use Yelp, Qype and the like to “search”. For that to be true though, those apps have to be highly embedded into your lifestyle. How many apps do you have on your iPhone that you don’t even use? On my iPhone it’s 80% of my apps I don’t regularly use. It’s like this: you liked the idea of them, downloaded them but you haven’t made part of your daily behavior. So, yes, for apps you use regularly use this works well. But for free apps (mainly games) getting people to branded content is still just advertising (see point 1).
So I really don’t know how that argument even helps with Steve’s case. I doubt people who search stuff in a topic area that is not embedded in their lifestyle that will first try to find a matching app in the Appstore, make the purchase decision, evaluate the app and then use it to search. Therefore, for everything else people will use Google Maps on the go. Rest assured, we are going to do some UX research to check this out.
And to be absolutely blunt: aren’t apps just like web portals and iAds just like online advertising? Think about it. When you go to your few favorite news, sports, and topic of interest portals it’s like your few favorite often used apps on the iPhone. And Ads? Well, there’s ads that try to interrupt on those portals you go to. And now, they will be everywhere on the iPhone. Brilliant. Advertising has paid the livelyhood of all mediums so far: print magazines, radio stations, tv stations, and online portals. In the future it will pay for app development.
Only difference is: this channel is owned only by Apple, the way to create for the channel is owned by Apple, the delivery and distribution platform is owned by Apple, and guess what? The media agency is Apple (see point 3). Well done.
3. Only 60% revenue goes to the application owner?
Imagine you had to pay 40% to your media agency for letting you use their media buying, and imagine that this media agency doesn’t actually have to do anything for you because you will still need to actually still do the stategy, creative and program the frigging ad. Wow. Granted, iPhones users right now still represent are very interesting and affluent target audience. But still, 40% percent?? If anyone can pull this off, it’s Steve Jobs.
So yeah, old wine in new skins, where the new skin is a single platform business and license to print money. Genius.
09
04 2010
New NIKE iPhone app
15
01 2010
DustTag

Digital Blackbook (Graffiti Analysis 2.0): Hong Kong from Evan Roth on Vimeo.
DustTag is an iPhone application designed for graffiti writers that visualizes the motion involved in the creation of a tag. DustTag was created by artist and Graffiti Research Lab co-founder Evan Roth, and artist and openFrameworks guru Chris Sugrue.

