The Future of Media Brands - Another Case of the Holy Grail of total Aggregation
Saw a video by Hubble Innovations, via Florian Geiger today.
The video outlines the well-know problem of traditional media’s slowly but surely failing business models and claims to be able to solve it.
The Future of media brands - Case Study from Hubble Innovations on Vimeo.
The solution isn’t exactly new: it’s a super-aggregator idea that totally personalized to me, my location, my social network and content/event preferences. Even though they claim rights to the idea, it’s preposterous. This idea already exists in partial solutions already in existing synching and SM integrator solutions. In fact, some could argue: “Isn’t this what Facebook is slowly becoming anyway?”
My take on this is: The concept is a fairly logical and tempting conclusion based on the insight that people would like to have everything in one place and like location awareness. Apart from the title of the video being a misnomer (it doesn’t address the future of media brands but rather paints a picture of a desired user behavior), it will still take quite a while to build its proof of concept.
- First of all, as we have seen with previous aggregator solutions, it takes a while for people to completely disband their existing behaviors of going to single source. For example, even though RockMelt had a pretty good start through social buzz, actual usage after initial sign-up have dropped. People tend to go back to their fragmented user behaviors until the user experience has matured. For complete adoption of an aggregator idea, the individual moving parts AND their respective user behaviors have to be quite mature. I don’t think this is the case just yet for this concept. But it probably will in the future, after some other ideas have trailblazed these behaviors, failed on the way, and generated learnings that will ultimately benefit some 20-something entrepreneur who will become a billionaire, again.
- Apart from the fact that the idea remains quite abstract and hidden behind a fancy animation, it also fails to address how exactly this is supposed to save traditional media, or at least revolutionize or evolve the media and publishing space. Who in fact would be a qualified media partner to build and propel this concept? The concept does mention how people will pay for this experience, but not who gets paid for it and how. Assuming that the concept can repeat an Apple-like success of starting to pay for content (which is lofty enough), I still think this is the key point in terms of business maturity that will make or break this concept. Which content producers (old media or new) will come together how, produce how, and get paid how. In fact, since so much of news, information and entertainment is based on actual people (users) sharing and producing content without getting paid for it, wouldn’t you have to find a way to have them get a share for their content production and dissemination activities (see flattr) as well? So much of their behavior is about sharing (old) media content that the benefit of doing it just in one place might not be enough (ironically, in a way they are actually responsible for keeping those traditional publishers in business through their activities). In fact, this important social sharing aspect would probably have to be addressed as part of the business model, otherwise it will just remain one more aggregator solution. A solution that until now has no user base (such as Facebook) or no real competence in traditional content creation (such as NYT) and no competence in new content creation (such as Gizmodo or Mashable), and which is my point: no real strategy on HOW to pull it together. It’s a user experience vision, not a business idea, is my point. And, unlike other aggregator and synching solutions such as Read It Later, Instapaper, Dropbox and others which very defined user goals they serve, this solution would have to solve for it all. And we know how many attempts it takes for even the big players (think of Google’s long list of abandoned Betas) to pull it off and how many product ideas need to fail before maturity sets in. So keep trucking, but prepare to wait a while.
- Also, the concepts just assumes people will behave this way. But when you look at those early adopters who are responsible for initial successes of of new web offerings, you can quickly see that they are quite different from those who come in when a certain maturity has set in. In fact, early adopter behavior is (to some extent) one of not managing and aggregating their experiences, but rather seeking new ones, so that those become trends that then lead to being reaggregated in new experiences again. Therefore, the game facebook plays is a type of tug of war of those users that they need to innovate, while maturing an experience for the large mass to keep them happy while also making sure the innovator group doesn’t get bored. Facebook has, by and large, played the game the best in comparison to for example local market solutions in Germany and other places. The point is, aggregation happens after innovation. And they are different things to different types of users at different maturity levels. The concept fails to address this (at least in the video). There seems to be no go-to-market strategy.
So, in conclusion: thanks for the video, but a) aggregation itself is not an idea, it’s about how you aggregate, with who and when, and b) the big players have been working on it for a quite a while anyhow and c) you can’t pull it off if you don’t have some background at being expert in at least one area that is key to business success: i.e., producing worthwhile content, or making people pay for content, or innovative payment technology, or maturing a user experience for disparate user behavior profiles.




