Posts Tagged ‘Experience’

I told you so #2673: How Experiences Are Becoming the New Advertising

Not really news to most of us, but don’t y’all love to say “I told you so”: On his recent Ad Age Post Garrick Schmitt goes into the theory that User Experience Professional (and some other smartypants) have been preaching for the last 15 years or so: experiences, not messages are what brands should focus on.

For example, 65% of U.S. consumers report a digital experience changing their perception about a brand (either positively or negatively) and 97% of that group report that the same experience ultimately influenced whether or not they went on to purchase a product from that brand. In a nutshell, experience matters. A lot.

Schmitt mentions Red Bull, Virgin America, Uniqlo and Guinness as great examples of brands that spend their money in creating a qualitative difference in people’s lives that ultimately make a bigger impact than expensive advertising messages.

I can’t help feel like having to say “Duh,” but then again, anyone who so convincingly preaches to marketers is a brother-in-arms to me.

Ultimately, it comes down to creating acts (not ads) that are based on people and their behavior, defining a human purpose for the brand, allows people to participate, and in so doing, makes the brand popular (at Leo, we love alliterations). Being able to plan and create for experiences (functional and emotional ones alike) is the key business to be in.

Post to Twitter Tweet This Post

Share/Save/Bookmark

10

11 2009

Social design: the new rules of engagment

Florian Geiger found a great article by Robert Fabricant on the future rules of engagment in terms of design. For years, UCD (User-centered design) has been the staple of every experience planner, information architect and interaction designer. In the light of the current crisis, Robert asks some tough questions, pushing to innovate in the experience planning and design areas and challenges the very basics of contemporary design practice.

We have been operating under the assumption that the primary challenge is to convince businesses to focus on fulfilling user needs with higher quality products, with more meaningful experiences? But what if the ‘users’ themselves are the problem?

In his article, Robert discusses new dimensions of social value that currently are not considered in the design process. After web2.0 it would be easy to agree that this is more than necessary. I agree with him that the holy grail of experience design cannot just be a quotient of user tasks completed and pain points eliminated on the single user journey to a successful transaction. Moving from the individual to the collective brings with it a focus on joy points derived from social value. Hence, as Robert call out, we have to plan and design for scial systems from the get-go. But how?

But engaging with communities is fundamentally different. We are not merely substituting one center (the user) for another (the group). With communities, the means of engagement and influence exist across the participants not within a single person. Value is created and shared dynamically through cooperative activities that are not often apparent from the outside. They emerge from within.

nokia_openstudios Social design: the new rules of engagment

Yes, and it isn’t new. Old-school discplines such as PR have understood that engaging communities is driven by an inside force. While a rational decision making process of an individual (or a single user) is usually based on only one’s own black or white processing of the experience, dealing with a community means being part of a phenomen where everyone has a different experience, even if they are at the same time and place. Hence local relevance and offering a communual benefit, even if is not black and white is always part of a social force. Grassroot movements are good example of this. He continues…

As much as we can look at the external symbols of communities (such as status and reputation) we cannot appreciate the nuance of social behavior without participating. Certainly not to the degree that is needed to support effective design solutions.

To learn more about his techniques on how to design from “the inside out”, check the rest of the article here.

This should be interesting not just to experience planners.

Post to Twitter Tweet This Post

Share/Save/Bookmark

01

07 2009

Design Experiences, not pages

In his article Tim Richards of Razorfish explains some (not so) new paradigms on how to approach experience planning and design. It’s a pretty good description of how to approach UX in general, and I am glad he took his time to spell it out at bit, especially the seperation of roles of planners and creatives. Also, more interestingly, his approach tries to marry the oh-so-traditional, but important need to be storytelling with the more functional user experience view of just documenting the experience.

bT*xJmx*PTEyMzkwODg*NDYzMDkmcHQ9MTIzOTA4ODk2OTY4MCZwPTEwMTkxJmQ9Jmc9MiZ*PSZvPWEyOThiMTQxZDc4ZjRkZTdhNzVlODk1MDcwODZlYzI1 Design Experiences, not pages

Read the whole thing here.

Post to Twitter Tweet This Post

Share/Save/Bookmark

07

04 2009

An online service in search of a Brand function

So simple.  So stupid.  So addictive.

picture-2 An online service in search of a Brand function

OK - granted it doesn’t connect with anything, so for now it’s just fun (and probably fun that you might only visit once).  That said, why not spend some time thinking about why someone would want to go here and play drums (and some samples) online?  Maybe they could watch a video and add their own beats and then share them with their friends?  Maybe they could play ‘against’ someone else in a virtual competition, or add this functionality to their own blog or social network profile for visitors.

Source: Thrillist

Post to Twitter Tweet This Post

Share/Save/Bookmark

02

04 2009

Why advertising is failing on (and because of) the Interweb: A commentary on commentary

When I first saw this guest writer article on TechCrunch by yesterday by Eric Clemons, I thought “That content is like, so web1.0, no need to comment on it.” Then, when I looked again today, the article had gotten 200 more comments, and I thought “What the dickens? This type of statement still gets people going? Why?”

Basically Eric Clemons gives a few well-deduced, even if obvious reasons why the Advertising is failing.

  1. Consumers do not trust advertising
  2. Consumers do not want view advertising
  3. Consumers do not need advertising

None of this is really news, is it? Seriously, in the 15 or so years I’ve been in this field I never thought the opposite of the above points. It’s always been about brands providing people with meaningful value exchanges and experiences, not mere messaging blather. Brand messaging, if anything, can just be an add-on to an experience that enables a human behavior. So, as a result, what professionals in this space must do is to use creativity to  do things for or with people (brand experience), not just come up with ways to say things (advertising).

But looking at the comments on this here techcrunch article, it seemed like I had to check my ideology at the door, once again, and be reminded, once again, that even industry professionals still believe that making advertising alone is valid. In fact, some people commented in ways that basically told Mr. Clemons to shove off with his whiny little liberal nerd voice and one even threatened to bash his head in!

This was surprising to me, as TechCrunch isn’t exactly a mainstream advertising gazette with “Ad Men” fossils milling about, talking about “Big Campaigns”, “That blonde in Cannes who really liked my winning 30s spot” or whatever people apocrypally usually do who work for the failing business model called “Mass media advertising agency” and do nothing to change it (btw, I yet have to meet one of those people, they MUST be sowhere).

Why I believe the whole thing got heated unnecessarily, is that Mr. Clemons predicted the death of advertising (like many did before) in a way that was a bit polarizing, in order to make a point.  If the point is that you can’t just message at people and treat them as passive recipients, but instead need to deliver experiences that make a qualitative difference in their lives, I think most people would say: “Yeah, got it, thanks!” But even if you heed this advice and you help brands understand and enable human behavior and create acts instead of just ads: it still doesn’t mean you won’t see any messaging anymore. When you do something for or with people, it is worth talking about, too. The only difference should be: instead of giving your brand a reason to buy, you focus on giving it a reason to exist, i.e. a purpose in the context of people’s lives.

I think if you tried to get the commentators of the article to subscribe to that notion, it wouldn’t become so much about advertising and whether or not messaging will die, but rather what one commentator described as “the natural evolution of advertising”. But then again, it wouldn’t have made for a controversial article with the potential to get Mr. Clemons that much publicity (which btw, in spanish and french is the same word as “advertising”).

Post to Twitter Tweet This Post

Share/Save/Bookmark

24

03 2009

Lewis Hamilton - Blackberry Interaction

Great interaction, using the blackberry storm as a command to drive the car (first a small car.. then Hamilton driving with the mobile a real car)

Post to Twitter Tweet This Post

Share/Save/Bookmark

19

03 2009

Extreme Sheep - LED ART

Video make in the hills of Wales with sheep, LEDs and a camera, to create a huge amazing LED display.

Post to Twitter Tweet This Post

Share/Save/Bookmark

18

03 2009

What is Facebook for?

In an article for TIME, Lev Grossman talks about how Facebook is really best designed for the middle-aged, not the young. He lists 10 reasons Facebook is for ‘old fogies’ such as:  it’s for finding people you’ve lost track of, we don’t get drunk and post bad pictures, people use it for business contact, we don’t want to ‘do’ anything, but just sit back read and judge, we want to share pictures of our children etc.

His article is funny, and worth a read, but it brings forward an interesting idea about just what social networks can teach us in terms of how different people view social tools.  For each reason he suggests, you can see how younger target audiences could react and truthfully assert that this functionality is designed ‘just for them’.

I’m glad he can write so earnestly about ‘what’s in it for me’.  It proves how far-reaching and lasting tools and channels like Facebook are.  It shows how the crossing of self expression and peer group connections that social networks offer are core to being human and not just a phenomenon of Digital Natives.

Post to Twitter Tweet This Post

Share/Save/Bookmark

24

02 2009

Personalization on Epsonality.com

epsonality3 Personalization on Epsonality.com

Check out the new Epson microsite for determining which Epson printer/scanner/copier is right for you.  They use customizable sliders and options along with well-designed animation to allow you to “scientifically” determine which product you require (your “epsonality”).

http://www.epsonality.com/

Nothing magical here, but a fun interface that guides you and encourages exploration.

Post to Twitter Tweet This Post

Share/Save/Bookmark

10

11 2008

Nils waits for the new IKEA catalogue - 24h a day LIVE

This idea seems to be a big one - having experience with the make IKEA without communicating it. The swedish company launched 3 days ago a viral plattform showing Nils waiting for the IKEA catalogue - live, in color & with sound. Likely, there’s no better experience to see people NOT having any IKEA furniture at home.

For me it’s the first viral idea which is really interactive and authentic. You can call, mail and send letters to Nils - Entertainment for all voyeuers & Big Brother fanatics.

 Nils waits for the new IKEA catalogue - 24h a day LIVE

http://www.warte-bis-september.de/

Post to Twitter Tweet This Post

Share/Save/Bookmark

23

08 2008