Posts Tagged ‘Design’
Experiencing Abstract Information
How can you increase the immersion of data? The bachelor thesis „Experiencing Abstract Information“ by Jochen Winker and Stefan Kuzaj introduces theoretical principles and shows them with some interactive examples.
Experiencing Abstract Information from Stefan Kuzaj on Vimeo.
Seen on Maurice Racz FB stream
23
02 2010
Neville Brody: it’s about people again
In this interview Neville Brody complains that in the last 25 years, design has lost it’s connection to art and that because of this, designers today aren’t good at human connections anymore.
But it’s not all bleak.
He also goes on to talk about the “always on” era and the need for more real content, performance and engaging narrative, instead of just doing what’s technologically possible. For him the human state is the only thing worth talking about, and as a designer, he sees observation and engagement as the best tools designers have to create drama and performance.
via Kristian Kerkhoff
17
11 2009
Social design: the new rules of engagment
Florian Geiger found a great article by Robert Fabricant on the future rules of engagment in terms of design. For years, UCD (User-centered design) has been the staple of every experience planner, information architect and interaction designer. In the light of the current crisis, Robert asks some tough questions, pushing to innovate in the experience planning and design areas and challenges the very basics of contemporary design practice.
We have been operating under the assumption that the primary challenge is to convince businesses to focus on fulfilling user needs with higher quality products, with more meaningful experiences? But what if the ‘users’ themselves are the problem?
In his article, Robert discusses new dimensions of social value that currently are not considered in the design process. After web2.0 it would be easy to agree that this is more than necessary. I agree with him that the holy grail of experience design cannot just be a quotient of user tasks completed and pain points eliminated on the single user journey to a successful transaction. Moving from the individual to the collective brings with it a focus on joy points derived from social value. Hence, as Robert call out, we have to plan and design for scial systems from the get-go. But how?
But engaging with communities is fundamentally different. We are not merely substituting one center (the user) for another (the group). With communities, the means of engagement and influence exist across the participants not within a single person. Value is created and shared dynamically through cooperative activities that are not often apparent from the outside. They emerge from within.

Yes, and it isn’t new. Old-school discplines such as PR have understood that engaging communities is driven by an inside force. While a rational decision making process of an individual (or a single user) is usually based on only one’s own black or white processing of the experience, dealing with a community means being part of a phenomen where everyone has a different experience, even if they are at the same time and place. Hence local relevance and offering a communual benefit, even if is not black and white is always part of a social force. Grassroot movements are good example of this. He continues…
As much as we can look at the external symbols of communities (such as status and reputation) we cannot appreciate the nuance of social behavior without participating. Certainly not to the degree that is needed to support effective design solutions.
To learn more about his techniques on how to design from “the inside out”, check the rest of the article here.
This should be interesting not just to experience planners.
01
07 2009
Design Experiences, not pages
In his article Tim Richards of Razorfish explains some (not so) new paradigms on how to approach experience planning and design. It’s a pretty good description of how to approach UX in general, and I am glad he took his time to spell it out at bit, especially the seperation of roles of planners and creatives. Also, more interestingly, his approach tries to marry the oh-so-traditional, but important need to be storytelling with the more functional user experience view of just documenting the experience.
Read the whole thing here.
07
04 2009
Personalization on Epsonality.com
Check out the new Epson microsite for determining which Epson printer/scanner/copier is right for you. They use customizable sliders and options along with well-designed animation to allow you to “scientifically” determine which product you require (your “epsonality”).
Nothing magical here, but a fun interface that guides you and encourages exploration.
10
11 2008
For web designers: 960 grid system
The 960 Grid System, by Nathan Smith, is an effort to streamline web development workflow by providing commonly used dimensions, based on a width of 960 pixels. There are two variants: 12 and 16 columns, which can be used separately or in tandem.

The 12 column grid is divided into portions that are 60 pixels wide. The 16 column grid consists of 40 pixel increments. Each column has 10 pixels of margin on the left and right, which create 20 pixel wide gutters between columns.
All modern monitors support at least 1024 × 768 pixel resolution. 960 is divisible by 2, 3, 4, 5, 6, 8, 10, 12, 15, 16, 20, 24, 30, 32, 40, 48, 60, 64, 80, 96, 120, 160, 192, 240, 320 and 480. This makes it a highly flexible base number to work with.
Download (180 KB) ( Zip contains PDF grid paper, templates for Fireworks, OmniGraffle, Photoshop & Visio, and CSS framework with demo HTML.
(via swissmiss)
06
10 2008
Coke 007
Ok. Coke Zero is basically Diet Coke in a cooler, more manly outfit. It’s a way for men to be able to order a “no calories, yet great taste” drink without loosing their face (Because as we know real men do not worry about calories). To drive this point home Coke and Sony have now found the perfect match between man and product - the Coke 007. Smart name, smart match for the 20 something target group. James Bond is drinking Coke 007 now instead of Martini - showing all of mankind that it’s ok to do so. I guess the Bond girl will still have to stick to the good old Diet Coke - after he does the Bond on her, of course. Because he’s a real man.
Collectors information: Unfortunatley only available in the UK. Special editions being sold in Harrods, packaging designed by Wieden & Kennedy.
via: trendhunter.com
19
09 2008
A word about the power of video
We often build sites, microsite and specials for our clients. And often, they want video on it.
One of the most important things we always say is: if you want a great brand experience, you can’t use stock imagery or footage. You need to come up with a content strategy, and take the time to develop a story, script, story, cast it, shoot it: the works for a whole TV production, in fact. Also, dare to leave the boundaries of the CD/CI and delve into graphic and animation design in favor of the story you’re trying to tell, as opposed to always telling a brand story. This is because as soon as users smell boxed in, rehashed, repurposed video/animation content, they leave; they smell the marketing because they don’t receive anything in return for the attention. If you as a brand don’t try harder, why should I consume your (badly designed) messaging?
Not sure how long this has been up already, but we found a great example of a brand known for taking their time to develop the right style and really lets their agency push the creative envelope. As part of the “Here I am” Nike Women campaign, the site features amazingly animated video, including amazing effects, each story with its own style. Apart from it being insight-driven, it also uses a visual language women ought to find appealing.
If you can’t go to this level of committment in creating work, it is often
better to try something else instead. Because in these cases, badly
shot, designed, and produced video and animation work has a way of
quickly working against you.




