Posts Tagged ‘ar’

Adidas Augmented reality - When the product becomes the interface

While there have been some interesting AR cases in the last year or so, it still felt like playing around with a new technology for technology’s sake. What is much more interesting in the future when it comes to AR and marketing applications, is when the product becomes the interface for more complex interactions as well - as opposed to an extension of traditional storytelling.

Adidas recently announced that it would create sneakers with embedded AR codes which would turn your shoe into a game controller. This holds the potential of adding more dimensionality to AR and brand experience than most of the stuff I’ve seen so far. We’ll see how well it’s done.

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28

01 2010

Markerless Camera Tracking and “Handy” AR User Interface (UCSB)


In this research project by Taehee Lee and Tobias Hollerer from the UCSB “Four Eyes Lab”, you see a desktop augmented by computer graphics in real time using a markerless camera tracking algorithm. The method uses landmark (SIFT) features and sparse optical flow. Even though SIFT detection is slow (~0.5s on our laptop), we achieve realtime performance thanks to a special multi-threaded software design. We use our HandyAR hand tracking methodology for the Augmented Reality interaction. See http://ilab.cs.ucsb.edu/projects/taehee/HandyAR/

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02

10 2009