Archive for the ‘Trends’ Category

Why ‘Checking-in’ needs to be about People, not Places

Image taken from: http://www.knowyourcell.com/features/568563/when_it_comes_to_checkins_ive_checked_out.html

Image taken from: http://www.knowyourcell.com/features/568563/when_it_comes_to_checkins_ive_checked_out.html

It looks like there’s a new player in the game in the world of mobile location-based services, Uberlife. ‘Great, so what?’ is the first thing that might pop into your mind. These types of services have now been around for years and amidst the jungle of existing applications such as Foursquare, Gowalla, Facebook Places, or SCVNGR, why should this one suddenly be worth talking about?

The truth is, the ever-evolving fleet of location-based services have been largely constrained by the simple fact that most only let you share where you currently are, which is of limited value to users. Think about it, once you’ve checked in to a place, there is often no longer any opportunity for others to come and meet you, all that’s left to do is for them to ‘like’ it or add a comment. For being a form of social media, the often obnoxious element of ‘hey, look where I am, and you’re not’ has a decidedly anti-social touch to it.

This is exactly where the London-based startup Uberlife comes into play, by offering a refreshing twist. Whilst their iPhone and Web app is built on a similar real-life, location-based framework as existing services, it’s more than just the basic check-in. The key differentiating factor is that you’re now broadcasting where you intend to be in the future, creating new events on the go and inviting your friends to ‘hang out’ in advance. These ‘hangouts’, which can be a quick beer after work, a spontaneous cinema trip, a last-minute coffee run or simply chilling in the park, can be followed on the network by your friends. They are able to check-in, add comments, and share images of the meet-up to create a nice little memorabilia of the event.

One might argue that there are of course existing mechanisms already in place that facilitate getting together, such as over Twitter and Facebook, but more often than not these go under in the fast paced way of life or are quite simply far too formal. Uberlife recognizes that meeting up with friends these days involves a great degree of pre-organization and frustrating messaging back and forth until a plan eventually comes together. In comparison, the app presents us with a spontaneous, simple and mobile means to bring people together that taps into and integrates seamlessly in today’s ‘on-the-go’ lifestyle.

Critically, this manages to address a fundamental need. After all, what use is a check-in if it can’t be spent and shared with friends? As opposed to sharing where you’ve checked in to, you’re now sharing plans about where you and your friends can check-in together. It aims to bridge the gap between the often remote nature of supposedly ‘social’ media platforms and actual real life socializing.

This clearly is far more relevant and interesting to not only users but also businesses and brands who may be willing to experiment with location-based campaigns and programs focusing on check-in rewards. From a business perspective, wouldn’t it make far more sense to send out offers to those intending to be at a certain place at a certain time, rather than once they’ve announced that they’re there? If businesses are aware of what you are intending to do and where you’ll be, relevant offers and promotions can be generated and implemented far more strategically.

Keeping in mind what Starbucks cleverly did with Foursquare and its Mayor specials, the future check-in could offer exciting opportunities for experimenting with novel ways of communicating with consumers. After all, surely businesses would be much more interested in the prospect of a group of people intending to show up, rather than simply knocking $1 off a Frappuccino to the single person that ends up being the Foursquare Mayor.

The real question remaining of course is whether or not these apps are actually able to generate business value, where one of the biggest hurdles to establishing themselves as valuable tools for businesses in the past, has been encouraging people to actually opt-in to geolocation. What is of foremost importance to avoid being another unclicked icon on the iPhone, is how engaging a service is and what value it provides users with. So far, in lacking a fundamental social element and raising the question of ‘so how do these services actually help you?’, the basic ‘check-in’ has failed deliver what can be seen as genuine ‘value’ or reward for users sharing their locations.

Another app that is looking to inject a more social element into the field is last years’ start-up We&Co, that has aimed to leverage the power of a simple ‘thank-you’. The iPhone app is designed to allow users to thank service professionals, like their favourite barista, hair stylist or bartender at places they visit. The focus is therefore no longer on solely the place through the check-in, but on the people, adding a distinctive human element to the service. Employees can respond to the thank you and encourage you to drop by again, where businesses can choose to offer discounts or freebies as incentives to regular and the most gracious thank-you’ers, creating further ways of connecting meaningfully with their customers.

When a quantifiable metric can be attached to positive encounters between a brand and its customers, this acts as direct reinforcement for employees to provide an even better service and for consumers to continue to proactively share their appreciation. In today’s cynical consumer environment, a positive reinforcement cycle that is built around enjoyable exchanges beyond simply places or prices, allows deeper connections and enduring relationships to be formed between businesses and their customers.

The overarching theme that is therefore becoming clear for the successful evolution of location-based services is the crucial need for them to incorporate a genuinely social component into the mix. It is only once you start looking beyond the limitations of the standard ‘check-in’ that these services could really play an intriguing and influential role in creating compelling and relevant consumer engagements through and with the smart phone. More crucially, it opens up the unique opportunity for technology to enable us to actually be truly social again.

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23

01 2012

Pizza Gamification

Interesting example of providing game dynamics in what is usually a “Gimme Number 3 without Anchovies” process:

Via Dustin Rideout

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22

11 2011

4 Hard-Learned Principles of Customer Service (to Avoid Disaster)

Recently Netflix in the US changed how their business model works, and in the aftermath they have experienced a steady stream of abuse in the media (here, here, here, and you get the idea), and significant losses in share price. The noise is mainly the sucking sound made by tribes of angry subscribers leaving after price hikes and planned changes to the service (including splitting the service into two separate companies).

Testing 2

What’s interesting about all the hullabaloo, is that some very real principles about what customer service has become are starting to be codified, using the company’s missteps as object lessons of what not to do.

1. Get inside your customer’s heads when it comes to value. You have to do your homework to understand how the price-value equation works for your customers.  Just because there is a way for your planned changes to drop the price for one element of your service, doesn’t mean that your customers view your service that way. It’s like the opposite of how bundling works - you can charge more for bundled services as long as the customer sees a discount hiding in there.  By unbundling their products, NF gave their customers the reverse stress of seeing a full-price paid for each service, rather than a deal.

2. Realize that your best customers don’t care about your business model. It may be obvious to you why you’re making changes to your service or structure, but keep in mind that users see you (hopefully) as a solution to a problem that they have, not an enterprise with a long-range plan.  If you simply have to make a change, then be prepared to show the users how it benefits them directly, not just why it’s good for you.

3. Don’t underestimate the need for continuity amongst your users. Understand that if you’ve done your job right, then your customers feel that THEY own your brand, not the other way around.  There are so many great examples of how angry people can get in this regard: Gap’s logo gaffe, recent Facebook changes, and the list goes on and on.  It’s not that you can’t ever change things successfully, but you have to be sensitive to how it impacts your user community.

4. If (or more likely, _when_) you have to apologize, make sure that you sound humble. It can be grating to read an apology that reads defensive and seems to imply that the reader doesn’t ‘get it’.  Try to sound more like you’ve learned something, rather than you’ve been misunderstood.

Have you learned any other painful nuggets of wisdom regarding customer service for your product or service?

Photo: David Armano, on Flickr

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05

10 2011

Game Theory in Action: Online Gamers crack AIDS enzyme

Leo Burnett Chief Innovation Officer Mark Renshaw - proponent of the virtues of game theory in marketing strategies - would love this one. Game theory didn’t just crack that really tough marketing brief, no, it cracked and AIDS enzyme puzzle research had been struggling with for years with the help with some online gamers, using the “Fun-for-purpose” platform Foldit.

Hats off not only to the gamers, but also the research group for thinking outside the box and sharing the credit in “Nature Structural & Molecular Biology” with the gamers.

Firas Khatib of the university’s biochemistry lab is quoted as saying

“The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems.”

Indeed.

Read the news article here

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20

09 2011

Cultural Fuel Trend Report August 2011

On the increasing Lack of Serendipity in Digital Culture

Found a great article that reminds us of how there are side effects of our use of digital technologies, or the social web. Not just when it comes to privacy issues, but actually our growth as human beings.

No question, the web is probably the most amazing thing ever. But, in our quest to tailor everything to our needs - thanks to the great feedback mechanism that is the web - we forget that we lose out on the positive side of randomness and “uncustomizability”. Among other things, creative ideas, in fact, also grow amidst randomness. Just imagine being in a brainstorm with only the people that fit your social media profile. It would be a horrible brainstorm. Removing randomness, and allow preselection, and planning for everything that might suit our imagined needs also lets us become self-fulfilling prophecies, if not caricatures of ourselves.

Dalton Conley, op-ed contributer to the NYT, and dean of social sciences at New York University, makes this a topic using an example of his, when he met his first roommate in college.

I am sad that most of my students will not experience what I did back when Mark Zuckerberg was in diapers. While the Internet has made it easy to reconnect with the lost Tonys of our lives, it has made it a lot more difficult to meet them in the first place, by taking a lot of randomness out of life. We tend to value order and control over randomness, but when we lose randomness, we also lose serendipity.

Read it the whole thing here.

Via Jeff Brooks

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29

08 2011

Adobe’s HTML 5 Benchmark Site

Since I just blogged about Flash, here goes HTML 5, also found on Pixelgangster. Good to see the Flash company take HTML 5 seriously instead trying to avoid the seemingly inevitable.

adobe Adobes HTML 5 Benchmark Site

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25

08 2011

Introducing The Google Catalogs Tablet App

(via)

So I guess we have all probably been expecting this from Google… A Catalog app that aggregates the worlds leading brands and retailers under one little screen, providing a rich, interactive shopping experience, that will also deliver Google a whole new revenue stream

The app allows you to flip through catalogue pages as you’d expect, and extends that to detailing out each product, playing videos and other rich content, while providing a “Buy Now” button to launch the brands e-comm store or “Find A Store” button which instantly maps locations with directions.

So who’s on board so far? Urban Outfitters, Williams-Sonoma, Sephora, Macys, Bloomingdales, Crate&Barrel, Lands’ End, Nordstrom, Patagonia, UGG and many many of others!

Aden Hepburn

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24

08 2011

Why Ad Agencies are becoming incubators

Interesting Article over on the Agency Collaboration Blog about the trend that agencies are starting to become incubators, and why.

In some ways, it’s easier for agencies to become incubators than venture capitalists.  The capital requirements are much lower (YCombinator invests $20,000 per company; a traditional VC fund generally requires at least $20 million in capital), and because the market is still relatively new, it’s easier for new entrants to break in.

As traditional agencies have a harder time to eek out profitable margins against specialised agencies, this seems to make sense in order to start making money for thinking/initiating that getting paid for a specialized implementation job.

Via Edward Stokajovic

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24

08 2011

Nike+ Infographic

15

08 2011