Archive for the ‘Insights & Strategy’ Category

Why ‘Checking-in’ needs to be about People, not Places

Image taken from: http://www.knowyourcell.com/features/568563/when_it_comes_to_checkins_ive_checked_out.html

Image taken from: http://www.knowyourcell.com/features/568563/when_it_comes_to_checkins_ive_checked_out.html

It looks like there’s a new player in the game in the world of mobile location-based services, Uberlife. ‘Great, so what?’ is the first thing that might pop into your mind. These types of services have now been around for years and amidst the jungle of existing applications such as Foursquare, Gowalla, Facebook Places, or SCVNGR, why should this one suddenly be worth talking about?

The truth is, the ever-evolving fleet of location-based services have been largely constrained by the simple fact that most only let you share where you currently are, which is of limited value to users. Think about it, once you’ve checked in to a place, there is often no longer any opportunity for others to come and meet you, all that’s left to do is for them to ‘like’ it or add a comment. For being a form of social media, the often obnoxious element of ‘hey, look where I am, and you’re not’ has a decidedly anti-social touch to it.

This is exactly where the London-based startup Uberlife comes into play, by offering a refreshing twist. Whilst their iPhone and Web app is built on a similar real-life, location-based framework as existing services, it’s more than just the basic check-in. The key differentiating factor is that you’re now broadcasting where you intend to be in the future, creating new events on the go and inviting your friends to ‘hang out’ in advance. These ‘hangouts’, which can be a quick beer after work, a spontaneous cinema trip, a last-minute coffee run or simply chilling in the park, can be followed on the network by your friends. They are able to check-in, add comments, and share images of the meet-up to create a nice little memorabilia of the event.

One might argue that there are of course existing mechanisms already in place that facilitate getting together, such as over Twitter and Facebook, but more often than not these go under in the fast paced way of life or are quite simply far too formal. Uberlife recognizes that meeting up with friends these days involves a great degree of pre-organization and frustrating messaging back and forth until a plan eventually comes together. In comparison, the app presents us with a spontaneous, simple and mobile means to bring people together that taps into and integrates seamlessly in today’s ‘on-the-go’ lifestyle.

Critically, this manages to address a fundamental need. After all, what use is a check-in if it can’t be spent and shared with friends? As opposed to sharing where you’ve checked in to, you’re now sharing plans about where you and your friends can check-in together. It aims to bridge the gap between the often remote nature of supposedly ‘social’ media platforms and actual real life socializing.

This clearly is far more relevant and interesting to not only users but also businesses and brands who may be willing to experiment with location-based campaigns and programs focusing on check-in rewards. From a business perspective, wouldn’t it make far more sense to send out offers to those intending to be at a certain place at a certain time, rather than once they’ve announced that they’re there? If businesses are aware of what you are intending to do and where you’ll be, relevant offers and promotions can be generated and implemented far more strategically.

Keeping in mind what Starbucks cleverly did with Foursquare and its Mayor specials, the future check-in could offer exciting opportunities for experimenting with novel ways of communicating with consumers. After all, surely businesses would be much more interested in the prospect of a group of people intending to show up, rather than simply knocking $1 off a Frappuccino to the single person that ends up being the Foursquare Mayor.

The real question remaining of course is whether or not these apps are actually able to generate business value, where one of the biggest hurdles to establishing themselves as valuable tools for businesses in the past, has been encouraging people to actually opt-in to geolocation. What is of foremost importance to avoid being another unclicked icon on the iPhone, is how engaging a service is and what value it provides users with. So far, in lacking a fundamental social element and raising the question of ‘so how do these services actually help you?’, the basic ‘check-in’ has failed deliver what can be seen as genuine ‘value’ or reward for users sharing their locations.

Another app that is looking to inject a more social element into the field is last years’ start-up We&Co, that has aimed to leverage the power of a simple ‘thank-you’. The iPhone app is designed to allow users to thank service professionals, like their favourite barista, hair stylist or bartender at places they visit. The focus is therefore no longer on solely the place through the check-in, but on the people, adding a distinctive human element to the service. Employees can respond to the thank you and encourage you to drop by again, where businesses can choose to offer discounts or freebies as incentives to regular and the most gracious thank-you’ers, creating further ways of connecting meaningfully with their customers.

When a quantifiable metric can be attached to positive encounters between a brand and its customers, this acts as direct reinforcement for employees to provide an even better service and for consumers to continue to proactively share their appreciation. In today’s cynical consumer environment, a positive reinforcement cycle that is built around enjoyable exchanges beyond simply places or prices, allows deeper connections and enduring relationships to be formed between businesses and their customers.

The overarching theme that is therefore becoming clear for the successful evolution of location-based services is the crucial need for them to incorporate a genuinely social component into the mix. It is only once you start looking beyond the limitations of the standard ‘check-in’ that these services could really play an intriguing and influential role in creating compelling and relevant consumer engagements through and with the smart phone. More crucially, it opens up the unique opportunity for technology to enable us to actually be truly social again.

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23

01 2012

The Amazing Benefits of Being Weird

Glee celebrates it.  Austin wants to stay that way.  Apple embraces it.  But what can marketers learn from being different or even a little weird?

In this brief TED talk, Derek Sivers explores how weird can just be the existence of the opposite of what you’re expecting, given your past experience and circumstance.

I left this talk wanting more, more, MORE!

There are in fact several lessons to be learned from being outside the mainstream, and being willing to embrace the weirdness within and without you.

  1. There is Purpose. There is a fearlessness in being exactly who you are when there seems to be no one else even remotely similar.  There’s a reason why ‘blue oceans’ exist, and it has to do with the pack mentality that most business unfortunately operates under.  Where most see a ‘blank space’ as no opportunity, some see no competition.  But knowing that a specific uncharted territory is your destiny requires a deep-rooted knowledge and belief in what your purpose is, and a comittment to seeing that purpose through.  It’s a kind of belief in yourself, your co-workers and your product/service that can guide all that you do - your North Star.  Because Weird knows where it’s going.  Weird doesn’t look over its shoulder.  Weird looks straight ahead.
  2. There is Differentiation.  Nothing sets you apart like a viewpoint or look or functionality that shows that you have a completely different approach to solving a problem.  This is an important place where retro parts ways with weird - because a retro feel is also ‘against the grain’, but it tends to stay in line with pre-established aesthetics, which can allow lots of different brands to try to tap into its energy.  But Weird can never be mistaken for another Brand.  It makes its own sauce, and always has distinctive flavor.  Copycats have no power over Weird.
  3. There is Freshness.  A viewpoint that is not apparent to everyone at first glance that can break through established patterns.  You may have to come at a problem or customer or shopper situation from an angle that you haven’t thought of before.  You may even have to dismiss some established beliefs about what types of solutions may exist.  In the end, you may need to explain a bit just why you chose to make some decisions that you did.  And those decisions may make the final product or experience something that makes you stop and think, because it’s not using the same old same old shorthand for looking at the world that everyone else is using.  And that’s a good thing for Weird.  Because Weird wants you to listen - to try to understand.  Weird wants to bring you along for its strange ride and come to embrace it.  Because Weird is not following a trend - it’s creating one.  Do you want to join?
  4. There is Vision.  In order to showcase your weirdness, you must convince others that you have the right idea and perspective.  And this persuasion only comes with a vision of the world or market that you can share with others in a way that they can come to embrace.  This is where it gets tricky for most creatives and marketers, as they think all they need is a bizarre approach or tagline, but they neglect to discover and preach the strange logic that makes your weird approach the right one.  Weird isn’t doing anything the wrong way.  It’s doing it the right way in a wrong world.

What weirdness can you bring to bear to change your perspective on your market, product, service or customer experience?

I’m thinking of having a Weird Summit.  Anybody interested in speaking at it?

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31

10 2011

Cultural Fuel Trend Report August 2011

Cultural Fuel Trend Report June/July 2011

Download the latest Cultural Fuel Trend Report June/July 2011 here

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03

08 2011

Making the case for observation, not prognostication (or: how the social web hype keeps us from playing)

If you’ve tried to follow all the hype about Google+, you were probably hard-pressed to try and read all the blog posts and articles. There are just too many. But what was striking about the articles was their sameness. 90% of them seem to be about the future not about the now. Little was imparted about what to do with G+, most of them where rants about what G+ isn’t or about what it should be, or about what it could be, and of course about who will win in the SN wars. The one exception I came across was an article by Thomas Hawk about how to make G+ work for you as a photographer. Other than that, I witnessed the usual hype wave, where usual suspects of social ninjas can’t help themselves and make prognostications to leave a mark, opinion-wise, so they get a share of the voice.

The problem with that isn’t the voices or prognostications, it’s that we so easily get swept away by it that we create a reality about something in our heads that we haven’t actually experienced yet ourselves. We take the time to read all this stuff, but have little time to go and innovate and experiment.

It’s been a few weeks of excitement and tizzy and dilly-dallying. Fine. Let’s move on now and speak about experience insights, experimentation and collaborative best thinking on a new platform, not the next social media weather report. There is nothing more annoying in a playground than the annoying descriptiveness of some authority figure telling us how things are, should be, could be. It stifles application and experimentation.

Alan Wolk, borrowing metaphorically from his grandmothers cookbook, makes a great point in his blog Toad Stool

What’s needed now is a lot less prognostication and a lot more observation. Let people figure out their own best way to use the platform. Before anyone starts telling them they’re doing it the wrong way.

You couldn’t be more right, and thanks for the reminder what this is supposed to be about!

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13

07 2011

Is the UX practice finally waking up from its beauty sleep?

I’ve written a number of rants here on the accomplishments of the User Experience Practice. Not only in terms of being a practice that has always had he focus on the user and human behavior, but, as a result, having a complete view of people’s journey; a view that gives creative solution a visceral understanding of human behavior, as opposed to merely attitudinal consumer insights laced with flat helicopter-macro trends that ad agencies had to work with in the old days. As advertising agencies have had to learn how to go from creating ads (messages) to acts (experiences), not only was having a UX background a great asset personally, but also a key ingredient to the betterment of the communication industry overall.

However, at the same time, I also had been asking myself what the UX community is really up to. say. The last 5-10 years, it has been my impression, that, in terms of the toolset used by Information Architects, Information Designers, Interaction Designers, etc. not much has changed. Sure, UX people have adapted to doing what they do for new devices that have entered the market, but fundamentally, the process of how we go about unearthing user insights and defining and testing experiences, not much seem to have changed, including who UX people work with and how they position themselves in a larger organization.

So it is with great interest that I came across an article by the godfather of UX Jared Spool, who basically poses the question if a new way of working with new sets of skills is required. I found it interesting, but it also sounded like a late wake-up call. In the article I find a confirmation of my previous stance pure-play UX shops have been stagnant for too long. The question Jared takes on and shares with us is one that agencies (digital and fullservice) have been dealing with and solving for quite a while. While the proposed team constellation he describes makes sense, it really isn’t really news to teams in full-service and digital creative agencies that have been dealing with overlapping job descriptions, disciplines, almost unmarriable structural problems for like 10 or so years already. Those who have had the source of business, have made changes to their team structure in similar ways as Jared proposes already.

To be fair, many have failed and had to try again, and many seem to have given up, going back to an old-school model, hoping Armageddon won’t come after all, and I don’t think many figured out the magic bullet. So the article still does the job of heating a debate that needs more action, more trial and error.

Still, I think it is a great Jared shared the state of thinking on the UX team in a larger context. For, a) it shows that while there might be a (somewhat outdated) acrimony between the “ad” agencies with the UX agencies, there are actually things that keeps us from realizing full potential on both sides that we can join forces on, and b) it’s nice that even thoroughbred UXers got their wake up call to start innovating again, and maybe once more be the subject matter force behind fundamental rethinking the role of the communication industry.

That said, after realizing the potential of a new team skill structure and opening the gates to more “collections”, my dear hope is that UXers will join forces to use their skills and knowledge of micro-behavior to find new tools to create overarching behavioral insights that can be more easily used for a differentiated brand experience strategy as opposed to just user experience strategy, regardless if they are pure play descendents of the library sciences or connections planners from a reformed traditional agency world, or social media ninjas who come from the concept development area.

We are all probably damaged somehow, doesn’t mean we can’t all be good.

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MIT Study on Effectiveness of Facebook Viral Tactics

Garrett Ryan found an interesting article by Gregory Ferenstein giving some stats on some of the Facebook App tactics in use. The effectiveness of different Facebook strategies was determined by randomly giving users of Facebook apps different experiences and observing how activity spreads throughout the network.

If you ever wondered which ones work better, or needed some numbers, here you go: researchers found the winning strategy to be up to two times more effective than email, and 10 times more effective than banner ads.

Read the whole thing here.

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06

07 2011

Parenting Trend: Just f****** relax

Yeah, it’s been a slow month on the blog here. I was on paternity leave (yes, we do take them in Europe). So, funnily enough, I just have some parenting trends to report on.

First off, ever since that “Go to F*** to Sleep” book came out, everyone’s in a tizzy. In Germany, STERN magazine caught their cue and made a big deal about how research shows that kids really don’t want perfect parents. Really? Thanks for being Prussian about it, but it’s not like you ever have the option to get perfect parents, so here’s toasting to stating the obvious.

However, being a new parent myself, I can’t say a little pressure release wouldn’t help. Is our society bent on providing perfection to mitigate risk for our kids? Yeah. Apart from the whole notion being an impossible endeavor perpetuating mishigas in the first place - it also isn’t healthy. Learning from mistakes is what makes great individuals stand out. Not that this should give parents a wildcard for abandoning their role decreed by nature - but it calls for another book called “Parents? Just f****** relax”. For, as many things you are trying to do right (as you should), just as many will go “wrong”.

Now, if you have any business with brands in the toddler, kids, adolescent area, this means that you could provide some relief for parents as opposed to creating more tasks and reminders for parents to do their jobs. Yet this is what most brands do, admonishing already stressed out, already caring people to go ‘the extra mile’. Go easy on the “solutions” you might have for parents. Provide peace of mind instead. Rest assured, parents are still gonna worry enough about their offspring no matter what you do to give them 5 minutes off.

All of this is encapsulated amazingly well - and quite subliminally clear - when you listen to Werner Herzog read the oh so famed book.

Thanks to Ninja and Sung for the parental inspiration.

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01

07 2011

Culturalfuel Trend Report May 2011

Download the latest Cultural Fuel Trend Report here

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09

06 2011

iPad Games (for your pets?)

With a great example of showing that you care about the passions of your customers - Friskies created three branded HTML 5 / CSS3 games for tablet devices, that generate “cat-gagement” by awakening the natural instincts of cats to react to movement.

It’s not the only example out there, and some may say that the branding is a little off, but my cat had a great time going fishing.

Via Digital Buzz Blog

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20

05 2011